Metaverse Wellbeing

Metaverse Wellbeing

What kind of the consequences can appear on physo- chological health and what are the solutions to create safer spaces that work for everyone?

As metaverse world spread, 41% consumers globally have concerns what impact it will create on their future mental health. Avatars will appear as equiva- valent personality to consumers identity. Although massive avatar appearance could cause disconnec- tion from the physical lives and lead to a phenomenon where the physical and virtual worlds are blurred. Early research suggests there may be a link between virtual lives and psychoses like hallucinations, delusions and schizotypal personality traits, with prolonged usage of digital tech associated with somatic symptoms such as paranoid ideation.

Already the addiction of social media, negative side like critisising, self-esteem issues will continue in the metaverse world. The virtual experiences poses a great risk for consumers and the companies will have to set the time spent limits of these spaces. For exam- ple how long consumers will be able to spend time while shopping, working, entertaining in the metaverse. Creating safe virtual spaces is essential.

The metaverse simulates the real world, causing personal security breaches that happen in virtual spaces to feel real to the user. Brands have a respos- ability to guarantee safe virtual worlds through certain rules such as age limition and integrated safety and privacy terms which are easy to find and be familiar with it. Parents will be allowed to make the content not reachable to kids if it isn’t appropriate for the safety purpose..